make:Creates the texture out of the raw texture window and puts it into the finished texture window. RMB runs the ForceContrast function.
exit:Exits the program and returns to the OS.
save:Saves the finished texture to a TGA file named OP+(first available number).
clear:Clears the raw texture windows, makes it black.
plasma:Creates a recursive plasma into the raw texture window. RMB makes the plasma blend onto the current texture.
plane:Increases the raw texture, makes it brighter. RMB decreases the raw texture, makes it darker.
relief:Makes the raw texture look like a relief (embossed).
smooth:Makes the raw texture smoother done by linear interpolation between every pixel and the pixel in the direct environment. RMB runs a edge smooth, good for ForceContrast.
smoothcorn:The same as smooth, but only a pixel will be smoothed if the environment contrast is too high.
wave:Shifts the raw texture vertically by a full sinus amplitude (2Pi).
waveh:The same as wave vertical, but shifts horizontally. The two functions combined do good effects.
shadow:Tries to add a artificial shadow onto the raw texture. Combined with the smooth function does good effects.
invert:Inverts the raw texture (C2=63-C1).
corn:Adds noise to the raw texture. Can be used to higher the contrast.
turn:Turns the raw texture dependend on every pixel's distance to the middle.
drop:Draws a illuminated sphere onto the raw texture. The lightsource is between point1 and point2.
dline:Draws a line onto the raw texture between point1 and point2. RMB subtracts the line from the texture.
blob:Draws a interpolated blob onto the raw texture between point1 and point2. If the distance between the points is too high the blobs will be separated.
flash:Draws a "flash" onto the raw texture between point1 and point2. RMB subtracts the flash from the texture.
circle:Draws a additive circle onto the raw texture. The radius is the distance between point1 and point2.
finish_p:Makes the finished texture greater (max=200). RMB increases the size by 10.
finish_m:Makes the finished texture smaller (min=10). RMB decreases the size by 10.
quant:Steals colors from the raw texture, makes it look like having some planes by division errors.
fire:Runs a fire algorithm and modifies the raw texture.